Block 22 Labs
Block 22 Labs (K-5th)
Districts can now register for Bee-Bots, Blue-Bots, and KidSpark sessions to give students hands-on opportunities to explore coding, robotics, and engineering. Bee-Bots and Blue-Bots introduce young learners to basic programming concepts through fun, interactive activities, while KidSpark provides engaging STEM challenges that build problem-solving, creativity, and teamwork skills. These programs are designed for all skill levels and encourage curiosity, critical thinking, and collaboration. Spots are limited, so early registration is recommended to ensure your class can participate in these free, exciting learning experiences. These opportunities are located at Block 22 in Pittsburg.
Specifics:
- Free to all districts
- Available Tuesdays or Thursdays only
- Class Time: 9:00-1:30pm
- Grades: K-5th
- Class Size: 24 students
If interested in booking, contact Kay Lewis at 620.724.6281 Ext. 204
Kindergarten
What’s all the Buzz About Bots
Navigating the Basics of Coding: Embark on a journey into the fascinating world of technology with Bee-Bots. Students will learn sequencing, estimation, and problem-solving skills, all while using a friendly robot. Designed for our youngest 21st-century learners, students will use the Bee-Bot to gain fluency with planning, testing, and debugging programs of increasing complexity.
CA CSS: K-2.AP.12 Create programs with sequences of commands and simple loops, to express ideas or address a problem.
CA CSS: K-2.AP.13 Decompose the steps needed to solve a problem into a sequence of instructions.
CA CSS: K-2.AP.14 Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
CA CSS: K-2.AP.16 Debug errors in an algorithm or program that includes sequences and simple loops.
1st Grade
Buzzin’ with Bee-Bot: Adventures in Bee-Bot Programming
Students will learn about robots and coding with Bee-Bots, adorable robots named for their shape and color. Students will discover the magic of giving simple commands and watching their “bees” come to life with puzzles, mazes, and challenges. Along the way, they hone their logical thinking and problem-solving skills. This class was created with our youngest 21st-century learners in mind.
CA CSS: K-2.AP.12 Create programs with sequences of commands and simple loops, to express ideas or address a problem.
CA CSS: K-2.AP.13 Decompose the steps needed to solve a problem into a sequence of instructions.
CA CSS: K-2.AP.14 Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
CA CSS: K-2.AP.16 Debug errors in an algorithm or program that includes sequences and simple loops.
2nd Grade
Voyage of the Blue-Bot: Exploring Coding and Creativity
Blue Bot, our friendly blue robot friend, takes us on several coding adventures. With an intuitive interface and tactile controls, students can easily program Blue-Bots’ movements, guiding them through a variety of imaginative landscapes, mazes, and challenges. Through play and experimentation, students develop fundamental coding skills, ignite their creativity, and develop logical thinking. Blue-Bot takes our Bee-Bots to the next level of coding and programming.
CA CSS: K-2.AP.12 Create programs with sequences of commands and simple loops, to express ideas or address a problem.
CA CSS: K-2.AP.13 Decompose the steps needed to solve a problem into a sequence of instructions.
CA CSS: K-2.AP.14 Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
CA CSS: K-2.AP.16 Debug errors in an algorithm or program that includes sequences and simple loops.
3rd Grade
Spark Curiosity with KidSPARK
Students will learn how to use a design and engineering process to develop solutions to problems or challenges. Learning how each step in the process is essential to developing creative, collaborative solutions to STEM challenges. Students will use the knowledge and skills they learn throughout the day to work in teams to design, engineer, and present a custom design.
3-5- ETS1-1 Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
3-5- ETS1-2 Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
3-5- ETS1-3 Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
4th Grade
Motion Mania: Exploring Linear movement with KidSPARK!
Students will learn the basics of simple machines and build a mechanism that converts rotary motion into linear motion. Then, students will create a custom mechanism that produces linear motion.
3-5- ETS1-1 Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
3-5- ETS1-2 Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
3-5- ETS1-3 Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
5th Grade
Spin & Learn: Unraveling Rotary Motion with KidSpark
Students will learn about simple machines in everyday life, and how to create rotary motion by building a simple gear train, and observe how it creates rotary motion. Then, students will create a custom design that produces rotary motion.
3-5- ETS1-1 Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
3-5- ETS1-2 Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
3-5- ETS1-3 Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.